Pemanfaatan Virtual Reality dalam Menumbuhkan Pengetahuan Religius Anak Usia Dini: Analisis Bentuk Pengalaman Kognitif dan Afektif
Abstract
Full Text:
PDFReferences
Adams, R. (2008). Review of Riessman (2008): Narrative methods for the human sciences. Narrative Inquiry, 18(2), 445–453. https://doi.org/10.1075/ni.18.2.13ada
Ahn, S. J. G., Bostick, J., Ogle, E., Nowak, K. L., McGillicuddy, K. T., & Bailenson, J. N. (2016). Experiencing nature: Embodying animals in immersive virtual environments increases inclusion of nature in self and involvement with nature. Journal of Computer-Mediated Communication, 21(6), 399–419. https://doi.org/10.1111/jcc4.12173
Albarracin-Acero, D. A., Romero-Toledo, F. A., Saavedra-Bautista, C. E., & Ariza-Echeverri, E. A. (2024). Virtual reality in the classroom: Transforming the teaching of electrical circuits in the digital age. Future Internet, 16(8), 279. https://doi.org/10.3390/fi16080279
Aukland, K., Andersland, I., Smith-Gahrsen, M., Lindhardt, E. M., Kvia, A. S., & Hansen, S. S. (2024). VR in RE and moral education: Report from a conference symposium at the NCRE 2022. Journal of Beliefs & Values, 45(4). https://doi.org/10.1080/13617672.2023.2207149
Bogdan, R., & Biklen, S. K. (2017). Qualitative research for education: An introduction to theories and methods (6th ed.). Pearson.
Creswell, J. W., & Poth, C. N. (2018). Qualitative inquiry and research design: Choosing among five approaches (4th ed.). SAGE Publications.
Dalgarno, B., & Lee, M. J. W. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 41(1), 10–32. https://doi.org/10.1111/j.1467-8535.2009.01038.x
Ekaningtyas, N. L. D. (2022). Penanaman nilai agama dan moral pada anak usia dini berdasarkan pendekatan psikologi perkembangan. Pramana: Jurnal Hasil Penelitian, 2(1), 102–111. https://doi.org/10.55115/jp.v2i1.2642
Lincoln, Y. S., & Guba, E. G. (1985). Naturalistic inquiry. SAGE Publications.
Lukosch, H. K., Swit, C., Novak, R., & White, E. J. (2025). Exploring virtual encounters in early childhood education: Results of a pilot study. Computers and Education: X Reality, 7, 100104. https://doi.org/10.1016/j.cexr.2025.100104
Makransky, G., & Lilleholt, L. (2018). A structural equation modeling investigation of the emotional value of immersive virtual reality in education. Educational Technology Research and Development, 66(5), 1141–1164. https://doi.org/10.1007/s11423-018-9581-2
Mikropoulos, T. A., & Natsis, A. (2011). Educational virtual environments: A ten-year review of empirical research (1999–2009). Computers & Education, 56(3), 769–780. https://doi.org/10.1016/j.compedu.2010.10.020
Orsicha, W., Miranda, D., Perdina, S., & Lukmanulhakim, L. (2024). Pengembangan media virtual reality dalam mengenal rumah ibadah agama konghucu pada pembelajaran immersive di PAUD. Aulad: Journal on Early Childhood, 7(1), 240–250.
Parong, J., & Mayer, R. E. (2018). Learning science in immersive virtual reality. Journal of Educational Psychology, 110(6), 785–797. https://doi.org/10.1037/edu0000241
Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 103778. https://doi.org/10.1016/j.compedu.2019.103778
Rebenitsch, L., & Owen, C. (2016). Review on cybersickness in applications and visual displays. Virtual Reality, 20(2), 101–125. https://doi.org/10.1007/s10055-016-0285-9
Shim, J. (2023). Investigating the effectiveness of introducing virtual reality to elementary school students’ moral education. Computers and Education: X Reality, 2, 100010. https://doi.org/10.1016/j.cexr.2023.100010
Tobias, R. G., Lozano, J. A. G., Torres, M. L. M., Ramírez, J. A., Baldini, G. M., & Okoye, K. (2025). AI and VR integration for enhancing ethical decision-making skills and competency of learners in higher education. International Journal of STEM Education, 12(1), 1–15. https://doi.org/10.1186/s40594-025-00575-x
Utami, N. M., Miranda, D., Perdina, S., & Lukmanulhakim, L. (2024). Pembelajaran immersive virtual reality sebagai stimulasi pengenalan rumah ibadah agama Islam bagi anak usia dini. Murhum: Jurnal Pendidikan Anak Usia Dini, 5(1), 404–417.
Warmansyah, J., Zalzabila, Z., Yuningsih, R., Sari, M., Helawati, V., & Sari, E. N. (2023). Educational technology applications for enhancing religious and moral values in early childhood development: A bibliometric analysis. At-Tarbiyah Al-Mustamirrah: Jurnal Pendidikan Islam, 4(2), 154–168. https://doi.org/10.31958/atjpi.v4i2.10823
Zuhri, S., Pamuji, Z., Roqib, M., Basit, A., & Yahya, M. S. (2024). Implementasi nilai-nilai agama dan moral melalui media digital di PAUD. Jurnal Pendidikan Usia Dini, 18(1), 1693–1602.
DOI: http://dx.doi.org/10.30829/raudhah.v13i2.5048
Refbacks
- There are currently no refbacks.

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Jurnal Raudhah

