THE IMPLEMENTATION OF BLINDFOLD GAME TO IMPROVE STUDENTS VOCABULARY MASTERY AT MTS PERCONTOHAN TEBING TINGGI
Abstract
This research was aimed to improve the students’ vocabulary mastery by using blindfold games. The subjects of this study were 25 students at 10th grade in MTs Percontohan Tebing Tinggi in academic year 2019/2020. This research was conducted by using classroom action research that consist of two cycle. The technique of analyzing data for quantitative data was the students’ score of test. While for qualitative data, the researcher used the technique by Miles and Huberman. The result of this research showed that the mean of the students score was 41.04 in which there were 2 or 8 % from 25 students who passed the standard minimum score or KKM. In the post test I there were 10 or 40 % who improve and the score mean was 68.48. Meanwhile in posttest II the mean score was 80.32. There were 23 students or 88% passed the standard minimum score. It indicated that blindfold game could improve the students’ vocabulary. This result is strength by the observation and the interview result that students were more active in the class and enjoy the learning process.
Full Text:
PDFReferences
Budi Setiawan. 2010. Improving the Students Vocabulary Mastery Through Direct Instruction, Surakarta.
Hornby, A. (1987). Oxford Advanced Learner's Dictionary of Current English. Oxford: Oxford University Press.
David L. Stepherd. 1973. Vocabulary Meaning and Word Analysis, Comprehension High School Reading Methods. USA: Bell and Howel Company, Co.
McCarten, Jeanne. (2007). Teaching vocabulary: lessons from the corpus, lessons for the classroom. New York: Cambridge University Press.
Wallace, Michael J. 1982. Teaching Vocabulary. London : Heinemann Educational.
Longman, 2007, Advance American Dictionary New Edition, England: Pearson Education Limited
Johnson, Andrew P. 2008. Teaching Reading and Writing: A Guidebook for Tutoring and Remediating Students,(New York; Rowman& Littlefield Education.
Nation, I.S.P. 2008. Teaching Vocabulary: Strategies and Techniques, New York: Heinle Cengage Learning.
Durval Pires, et. al. 2013. Blindfold – An audio-only adventure game. Coimbra: University of Coimbra.
Nye Dorry, Gertrude, 1966. Games for second language learning. New York: Mc. Braw-Hill, Inc.
Diana, N.P.R. 2010. The Advantages and Disadvantages of using games in teaching vocabulary to the third graders of Top school Elementary School. Surakarta: Sebelas Maret University.
DOI: http://dx.doi.org/10.30821/brightvision.v3i1.2883
Refbacks
- There are currently no refbacks.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
INDEXING
Bright Vision by UIN Sumatera Utara Medan is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on a work at http://jurnaltarbiyah.uinsu.ac.id/index.php/brightvision.